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ashes), being in range of a spirit, or being under a weapon spell.Ĭommuning has the majority of the Ritualist's spirit skills and a mixture of support and utility skills.
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However, most of the Channeling spells can be augmented by some condition such as holding an item (eg. While they tend to deal lightning damage, they do not have the extra armor penetration found under the elementalist's air magic. Most of the Ritualist's direct damage spells, hexes and lifestealing are found under this attribute. Many spirits, such as Shelter and Union, will lose health when they take effect - so having many ranks in Spawning Power allows them to stay alive longer. This ability is either extremely important or almost useless, depending on whether your build uses Spirits/Minions or not. Skills under this attribute focus largely on spirits and energy management, so those roles that require spirits will often take a skill or two from here. It boosts the health of spirits (and minions!) and increases the duration of weapon spells. This is the primary attribute of Ritualists. Weapon Spells can be used to both enhance a teams attackers while providing allies with crucial defense.Īttributes Spawning Power (Primary Attribute) Offensive spirits can create danger zones, resulting in a source of constant, armor-ignoring damage against those who enter their long attack range.
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Supportive spirits can create a safe zone to help mitigate damage, taking the pressure off the team's primary healers. In PvP, Ritualists often use spirits and Weapon Spells to influence the battlefield. In short, no group of adventurers should be without the ritualist's powers. Ritualists also come with a variety of direct damage spells, condition spells, hex spells, healing spells, and summoned creatures interaction spells allowing them to fill gaps in a party as true team players. They also may cast item spells to summon ashes of long dead heroes which aid the Ritualist while the urn of ashes is held or when the urn is dropped. They are armed with weapon spells that enchant an ally's weapon instead of the person, thus avoiding the possibility of being disenchanted by foes. These bound tortured souls will assist the party in combat, offer up life-sustaining aid, and attract the ire of aggressive enemies to take some heat off your back. They are unique in their ability to create spirits that will actively protect and heal allies or damage and debilitate foes (compared to Ranger spirits which all have a global, passive effect). Ritualists were solely dependent on the veneration of one's ancestors as conduits of power (before the gods gave magic to the world) they shield their eyes to better commune with spirits that grant great power and protection and often find themselves in versatile support roles for the team that allows them to wield synergistic abilities that enhance the offensive and defensive capabilities of the party.
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