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Fallout new vegas 12.7mm smg
Fallout new vegas 12.7mm smg




fallout new vegas 12.7mm smg

  • The weapon's rear sight is actually located on the magazine, an unusual feature.
  • 22 SMG and Sleepytyme from the add-on Gun Runners' Arsenal.
  • The 12.7mm submachine gun is also one of only three fully automatic weapons which are capable of being silenced (the 12.7mm SMG suppressor is not to be confused with the 12.7mm submachine gun silencer, as they are not interchangeable), the others being the silenced.
  • Template:Icon Often carried by marked men at higher levels.
  • Template:Icon Often used by the White Legs at higher levels.
  • At higher levels, legionary assassins will carry this weapon.
  • At higher levels, this can be bought from various weapon merchants.
  • Commonly found on Legion vexillarius at higher levels.
  • Other high-ranking Legion members may carry one.
  • The Fort - it can be obtained from the veteran decanii.
  • fallout new vegas 12.7mm smg

  • Hidden Valley bunker - it can sometimes be bought from Knight Torres.
  • Gun Runners - the Vendortron sells one.
  • Great Khans have been observed having the weapon on them in relatively low condition at higher levels.
  • There is a key to the booby-trapped gate lying by the campfire in the back of the cave.
  • Bloodborne cave - behind a Very Hard locked gate near a trunk holding just under 8000 caps.
  • Template:Weapon comparison table Locations
  • Template:Icon 12.7mm submachine gun (GRA) - a variant of the 12.7mm SMG capable of more customization than the standard variant.
  • 12.7mm submachine gun silencer - Silences the weapon.
  • The 12.7mm submachine gun can fire a total of about 2495 standard rounds, the equivalent of 119 reloads, from full condition before breaking. This also affects it with regard to the Jury Rigging perk, putting it in the same repair class as the service rifle and light machine gun, instead of with one-handed automatics like the 10mm and 9mm SMGs. This also causes the weapon to be holstered on the back, rather than on the hip as with most SMGs. Unlike most other submachine guns, the 12.7mm submachine gun is classified as a two-handed weapon because of this, traveling with the weapon unholstered will slow the player character's movement speed. It has a high damage-per-second but suffers from a small magazine capacity and a fairly large spread. More common at higher levels, the 12.7mm submachine gun is a heavy-duty large-caliber submachine gun (SMG).






    Fallout new vegas 12.7mm smg